Server Updates
We intend to post updates when changes are made to the Ponte Carlo City. New maps (MLO's), new scripts, new jobs all the way across to balancing changes made to way the economy works and even the balance between the continuous fine tunring of classic "cops & robbers" formula.
Date: 19/06/24
Department: Dev
Update: Another quick one from me. Ever flipped your car? Had to break the law, steal another, and ram the living shit out of yours to get it the right way up? Just flex your F1 muscle, and flip it back over.
But be aware, for those who drive in an unsafe manner away from our good police officers, this is not the quickest process, so don't think this is a get out of jail free card in chases 😉
Date: 17/06/24
Department: Dev
Update: Another couple of bits that have been done today:
Fixed check-in at the hospital
Removed crypto from the black market following phone change. I will be working on a crypto app for the phone in the future
Also working on our next big addition, but this one will take some time.
Date: 17/06/24
Department: Dev
Update: Just a quick one. Due to the way Discord handles media (link changing etc) we have shifted our media hosting to Fivemanage, a specialised media host for Fivem servers. This means any photos/videos/voice notes will no longer appear in 📷-camera-roll. I am looking into integration to get it back in there, but it is not a high priority.
Date: 07/06/24
Department: Dev
Update: You may not agree, but I feel this is by far the biggest addition to Ponte 2.0. It wasn't requested by players, but it is something the staff team agreed was a good idea as the resource we were using was no longer supported or updated, and had plenty of flaws that were frustrating!
With that, I want to let everyone know that we have brought new phones to the city! I have been looking at this phone resource for some time, and it went on a rare sale. I spoke to the staff, and we all agreed, we had to have it. If you want to see what it does, it easier for me to link you to the showcase video. Its a bit long, but worth the watch! (https://www.youtube.com/watch?v=YAIIyj4lTSc)
It does mean a few changes for us, in the way we do things, and unfortunately, a little data loss, but nothing major!
Your new phone will need to be used from inventory on first use to be able to be setup. Once it has been setup, the shortcut key 'M' will work again
All contacts have been lost, but this just forces everyone to interact again to get them back.
Garages will, once again, track your vehicle. It will tell you if it is impounded, garaged, or out. If it is out, it will place a marker, unless it was despawned, in which case you will need to retreive it at the garage for the usual fee.
All socials now have accounts, and work as socials do. Likes, retweets/reposts, followers, messages etc etc.
The employment app has gone, and been replaced with another multijob system. Simply press F5 to see your jobs!
EMS Billing has been improved. With the removal of the multijob system, EMS now simply use their third eye on the patient, and have the option to bill them with either cash or bank. Funds drop into the correct account.
Phones no longer link to a player! You can steal/confiscate people's phones, read their messages, see their contacts, view their socials. So make sure you have your security features on them!
In the near future, you will be able to own multiple phones! Different numbers, logins, everything! I'm sure some people could make use of burner phones.
We currently have 1 bug in the phone which is being worked on by me, and the phone development team. The housing app will not currently show apartments. But as nobody ticked that they used that app on the survey, it doesn't seem too important.
There has been a lot of work gone into integrating this phone with other resources we use, and because of this, the dev team are aware that there may be some glitches. Everything has been tested rigorously, but only by a small portion of the community. A test in the live server is a much better way for us to get feedback. We do have a rollback plan, should the phone be unusable, or cause big problems (but I do not see this being an issue).
I hope you all like the work we have done, I believe this is one of our best additions, as it is something EVERY player will use.
Please, let us know if you have any questions, concerns, or find any bugs, by opening a ticket. Tickets for the phone will be looked at exclusively by the dev team until we are certain everything has gone as smoothly as we expect it to.
Date: 04/06/24
Department: Dev
Update: After constantly forgetting about it, I have finally fixed the rental script, and added 2 locations, by both sets of apartments. Cars are VERY cheap, but not very good!
I have been VERY busy with lots of changes this week, which are all in the final stages of testing, so keep an eye on this channel to see whats next!
Date: 26/05/24
Department: Player Admin
Update: I have created a new role @🏙️ Ponte that you can claim in ❗-getting-started - direct link: ❗-getting-started
Go take a look, we are hoping to use it as a "Call To Arms" type role where people can let one another know when they are flying in to the city.
Thank you for coming to my TED Talk
Date: 24/05/24
Department: Dev
Update: We have recently had an increase of hospital visits due to food poisoning from expired food not having a sell by date. Due to this, the city will be looking at ensuring everything that should expire, be it food, drink, or other organic materials, will expire!
We have also had reports of warranty not being honoured on some technological devices.
We will be looking to ensure that all devices clearly show their warranty status at all times. This is being looked into as quickly as possible by the city to ensure there are no further problems.
Date: 15/05/24
Department: Dev
Update: The 3rd of the biggies, I would like to announce that the 3 weed systems we had have all been consolidated, and run as one, perfect resource! I wont be giving too much away, but:
No more plants provided for you, grow your own! Remember, they need food and water.
Plants can be planted anywhere with grass....but if police see them, they will undoubtedly destroy them(with fire!!!!)!
Plants can be processed into joints, bags, or larger packs
Im not giving you anymore! Oh, I will tell you you have to acquire the seeds yourself, no longer in house robberies 😉
Date: 10/05/24
Department: Player Admin
Update: Following on from yesterday morning's update, we have had the town's Utility Service Providers in and we believe we have found a contaminant that had gotten into the city's water supply which we now believe was causing all the Heart Attacks over the course of this week.
We are working closely with the USP to get this fixed ASAP and we believe they may have come up with a solution already so we are hoping to see a decline in random heart attacks of our wonderful citizens!
Date: 09/05/24
Department: Player Admin
Update: We are aware of a small bug within one of our scripts at the moment and unfortunately we have to wait for them to fix it, its not something we can patch from here.
If you are afflicted by this bug, trust me - you'll know what it is when it gets you - then send out /999 heart attack and we'll get someone over to you asap.
Date: 08/05/24
Department: Dev
Update: Update 2 of 3 has been completed today. This one is not expected to be quite as smooth as yesterdays, but this is due to our provider performing regular updates, so some things are subject to change, and there may be some bugs in their updates. However, we have updated and hugely improved our EMS Job script!
Paramedics and Dr's have been briefed on the new processes. For citizens, you are still able to check-in at the front desk of Ponte Carlo Infirmary, and the cost is still the same. However, when paramedics are available, they will be transporting you back to the hospital for treatment, no more roadside revives!
As always, let us know if you have anything 🙂
Date: 07/05/24
Department: Dev
Update: The first of 3 major updates has now been completed. Following the discovery of security issues and glitches in our garage script, we decided to upgrade a little, and now have a whole new garage script!
This comes with the following features:
A garage system where vehicles can be stored at any garage, and also tracked from any garage (phone tracking is now disabled!)
An option to return a de-spawned vehicle to the garage for a fee. If you leave your car out, it will no longer go to the depot, you will need to claim it from the garage it was last parked in for the fee of $1000
Reduced depot fees!!! Those pesky police officers can no longer depot your car for absurd amounts! The depot fee is set by the city Government (currently $250)
However, the police now have a new Impound at Davis PD. They can put vehicles here and ensure that you only get them back once an investigation has been concluded
Depot/impounding can be more customised for Police. Notes, a time, and the ability for someone to get their own vehicle from depot or not are all on the new forms. This opens up for the tow job to include managing the depot in future
A working fakeplate system. This is fun, but I wont give too many details (not yet fully in the city, but will be very soon!)
The garages do not look as sleek as before, and work by pressing E to get your list of vehicles, and pulling it out to a set spot, rather than individual parking spaces. This is a small price to pay to plug the holes we had previously.
You will find some garages have gone missing. We have moved all vehciles into the nearest garage in the new system. If you are not sure where it is, track it by visiting any garage, you will be able to see where it is from there.
Comments, questions, concerns or bugs? let us know in a ticket. This has been thoroughly tested in our development environment, but we know there can still be teething issues.